Portable Gaming Spotlight, 2Q13 August 2013

2Q13. +1.6 pts. -‐2.0 pts. +0.1 pts. +0.4 pts. • Android extended its lead by 1.6 share points. • BlackBerry & Windows-based devices comprised most of “All Others ...
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Portable Gaming Spotlight, 2Q13 August 2013

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1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13 2  

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Worldwide  Smartphone  Installed  Base  Shares,   1Q13  &  2Q13 75%  

+1.6  pts  

+0.1  pts  

-­‐2.0  pts  

+0.4  pts   1Q13  

50%  

2Q13   25%  

0%   Android   •  •  •  • 

iOS  

Symbian  

All  Others  

Source: IDC, 2013

Android extended its lead by 1.6 share points BlackBerry & Windows-based devices comprised most of “All Others” The smartphone installed base grew to nearly 1.25B in 2Q13 The consumer tablet installed base topped 180MM in 2Q13

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Worldwide  Gaming-­‐OpBmized  Handheld  Packaged  Game   Shipments  &  Digital  Full  Game  Sales  Volume,   1Q13  &  2Q13* 12  

Millions  (Units)  

10      1Q13  

8   6  

•  Hardware platforms span all SKUs

4   2   0  

   2Q13  

Nintendo  3DS  

Sony  PlayStaKon   Nintendo  DS/DSi   Portable  &  Vita  

* This slide now reports combined packaged game shipments & digitallypurchased copies of these same games (titles that only receive digital  distribution are excluded).

Source: IDC, 2013

•  Overall, card/disc shipments were roughly flat compared to 1Q13 •  The gaming-optimized handheld installed base was ~200MM in 2Q13 •  Digital sales advanced incrementally

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1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13 5  

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Worldwide  Share  of  iOS  &  Google  Play  Downloads  &   Consumer  Spending  AQributable  To  Games,  1Q13  &  2Q13 Games:  Share  of  App  Store   Consumer  Spending  

Games:  Share  of  App  Store   Downloads   100%  

100%  

75%  

75%  

50%  

50%  

25%  

25%  

0%  

0%  

•  •  •  • 

iOS  App  Store   Google  Play  

1Q13   2Q13  

iOS  App  Store     Google  Play    

Source: App Annie, 2013

Games continued to lead app store growth in 2Q13 Games represented ~40% of downloads in both app stores Google Play spending was driven by games even more so than was iOS Includes all applicable smartphones & tablets, plus iPod touch

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Indexed  Consumer   Spending  on  Games  

 (iOS  1Q13  indexed  to  100)  

Worldwide  Portable  Game  Consumer  Spending,   1Q13  &  2Q13 150      1Q13   100  

•  Gaming-optimized handheld revenue includes packaged & digital

50   0  

   2Q13  

•  All ad revenue excluded iOS  App  Store  

Google  Play  

Gaming-­‐OpKmized   Source: Handhelds   App Annie & IDC, 2013

•  Game spend on Google Play surpassed that of gaming-optimized handhelds in 2Q13 •  Both iOS App Store and Google Play grew game sales from 1Q13 to 2Q13

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Portable  Game  Consumer  Spending  Shares     by  Region,  1Q13  &  2Q13 100%  

North  America  

75%  

+4.8  pts  

50%   25%   0%  

+2.4  pts  

Western  Europe   Asia-­‐Pacific  

+1.4  pts   Rest  of  World   1Q13  

2Q13  

iOS  App  Store   Games  

1Q13     2Q13     Google  Play   Games  

   

 1Q13      2Q13     Source: Gaming-­‐OpKmized   App Annie & IDC, 2013 Handhelds  

•  Asia-Pacific gained in share of consumer game spending on both Google Play and iOS App Store •  Western Europe rebounded in the gaming-optimized handheld category

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Top  5  Grossing  Portable  Games  Worldwide  by   PlaYorm,  2Q13   Rank  

iOS  App  Store  

Google  Play  

Gaming-­‐OpBmized   Handhelds  

1

Clash of Clans Supercell, Finland

Puzzle & Dragons GungHo Online, Japan

Tomodachi Collection: Shin Seikatsu (New Life) N3DS; Nintendo, Japan

2

Puzzle & Dragons GungHo Online, Japan

Candy Crush Saga King, United Kingdom

Animal Crossing: New Leaf N3DS; Nintendo, Japan

3

Candy Crush Saga King, United Kingdom

4

Hay Day Supercell, Finland

Luigi's Mansion: Dark Moon N3DS; Nintendo, Japan Donkey Kong Country Returns 3D N3DS; Nintendo, Japan

5

The SimpsonsTM: Tapped Out Electronic Arts, United States

윈드러너 (Windrunner) for Kakao WeMade, South Korea 쿠키런 (Cookie Run) for Kakao Devsisters, South Korea 마구마구 (Fives) 2013 for Kakao CJ E&M, South Korea

• 

= New entrant to Top 5 in 2Q13 (not in Top 5 for 1Q13)

New Super Mario Bros. 2 N3DS; Nintendo, Japan

Source: App Annie & IDC, 2013

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1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13 10  

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Key  Themes  &  Takeaways,  2Q13   •  Google  Play  game  spending  surpassed  that  of  gaming-­‐opKmized   handhelds  in  2Q13   •  Consumer  spending  on  games  for  iOS  App  Store  &  Google  Play   combined  rose  to  4x  that  of  gaming-­‐opKmized  handhelds   •  Games  represented  over  40%  of  app  downloads  and  over  70%  of   app  revenue  in  both  the  iOS  App  Store  and  Google  Play   •  Google  Play  game  revenue  conKnued  to  come  mostly  from  the  Asia-­‐ Pacific,  especially  Japan  &  South  Korea     •  Gaming-­‐opKmized  handheld  spending  grew  in  Western  Europe   •  Nintendo  3DS  conKnued  to  lead  in  gaming-­‐opKmized  handheld   so_ware  spending  

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